TheBritishDM's Ability Score Rework! V0. Last edited by LinkofToons: Mar 29, 2021 #10 Apr 10, 2021. Some of these options are beneficial, while others have a negative impact. The Path of Wild Magic table is pretty small (only 8 outcomes). No plan — no matter how well conceived, contrived, or executed — survives contact with the enemy. Use standard array. Last time, we looked at the Path of the Beast, and now let’s look at the second of the barbarian subclasses found in Tasha’s Cauldron of Everything: Path of. Our Best D&D 5E Barbarian Magic Items will give you some ideas about what to build to best tank your way through all opponents. When that happens, you. However, players can still customize them with D&D 5e's. A. even in support terms the ancestral guardian's shield will scale with levels but you pixies and tentacles will stay weak forever (+ c'mon +1 AC that. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. They also removed an option that basically forced all enemies to make a save or have disadvantage om attacks against you. As you’d expect, Barbarians need Strength and a lot. Meanwhile enemy AC in 5e rarely goes above 18 and just gets easier and easier to hit. Meiofauna. Path of the Wild Soul (Revised) The realm of the Feywild abounds with beauty, unpredictable emotion, and rampant magic. d100. Its signature ability consists in entering a state of rage during battle, making the character stronger and more impervious to attack. Here is this weird one you could try on for size if you are interested in dipping into a Casting class. 13 is kinda strong, but Reach is weaker in 5e than 3. . A tier 1 barbarian may be part of a. Path of Wild Magic Barbarian Subclass Guide. Path of the Zealot. Until your rage ends, the weapon's damage type changes to force, and it gains the light and thrown properties, with a normal range of 20 feet and a long range of 60 feet. However, Divine Smite is not a spell. Since no exceptions are specified and the wild magic surge states that you would be casting a spell nothing would happen. However, being limited to melee is a big drawback, and the Barbarian. You and each creature within 20 feet of you who must make a Dexterity saving throw using your spell save DC, taking 5d6 fire damage on a failed save, or half as much damage on a successful one. However, it will probably lose out to my Wild Magic Barbarian/Genie Warlock just because I like the color and the backstory better. 7) Path of the Zealot. Ability Score Increase: +2 WIS and +1 CHA is a strange combination, as it is pretty unlikely that a build will need both. Players looking to get the most thrills and excitement out of combat in Dungeons and Dragons 5th Edition will find no better option than the barbarian class, which thrives on danger and comes with some incredible options for both dealing damage and taking it. "As an action, you can open your awareness to the presence of concentrated. Arriving at level 3 allows you to choose from 8 different Barbarian Primal Paths. (Note this class is unavailable in EA and all info. Small creatures can’t use the big d12 weapons that most barbarians rely upon, though Path of the Beast can get around that issue. Not to mention the Wild Magic Table results do not scale so it probably becomes very bland after some time. 5th Edition One of my players has a wild magic barbarian, and as I’m looking at the archetype it looks very front loaded; it’s got a fair bit of power at early levels, but later on the power seems to diminish as the. A barbarian's typical role in a D&D party is to take damage and hit foes as hard as possible. For 1 minute, you emanate Wild Magic aura around you in a 30-foot radius. My Path of Wild Magic Barbarian's d100 table vanished from the internet, so I decided to make my own for those who want more chaos in their chaos, but tried to. There's more to D&D's Barbarians than rage and bloodlust. In that case, this barbarian subclass is a strong match. Roll on this table at the start of each of your turns for the next minute, rerolling this result on subsequent rolls. The Wild Beyond the Witchlight Tomb of Annihilation Tyranny of Dragons Waterdeep: Dragon Heist Waterdeep: Dungeon of the Mad Mage Tools. It is rather undertuned. Wildheart is a Subclass of Barbarian in Baldur's Gate 3. Losing bonus and reactions cuts you off from scaling with some of the strongest feats in the game. Start with 19 STR / 16 DEX / 16 CON / 10 INT / 12 WIS / 13 CHA. Although, despite Half-Orcs’ advantages in intelligence and control with their temper, they are vulnerable to emotions. 27 In the recently released preview of the Wild Magic Barbarian that will be in Tasha's Cauldron of Everything ( preview here ), I noticed the 6th level feature. And if you don't hit that the DC becomes 3, and so on and so forth. Path of the Wild Magic. Wild Magic Surge. The Best Barbarian Magic Items In D&D 5e, Ranked. Charm Person, Detect Magic, Disguise Self, Feather Fall, Fog Cloud,. ] - Dungeon Master's Guide : Chapter 8, Running The Game; Combining Game Effects ( errata ) When two or more effects have the same proper name , only one of them applies while the durations of the effects overlap (a duration is a time span. Here's the thing about Barbarian's Wild Surges compared to Sorcerer's Wild Magic Surges: Barbarians' are way more limited in number of times they can occur (until level 10), so they need to be always positive and have an effect for the entire rage (even rolling a 1 gives you temp HP). yeah but all the subclasses made for damage scale, you cant tell me that the wild magic is a support or tanking subclass like the ancestral or totem, just because he can give you a weird version of bless or because he MAY give the party +1 AC. The Half-Orc Barbarian possesses a raw, untamed power that allows them to tap into primal instincts and. Bolstering Magic is good. Similar to the wizard's wild magic subclass, the origin of the barbarian's wild magic is hinted at being exposed to some strange supernatural. 95. She's a level 1 Barbarian level 1 wild magic sorceror. 2/5 Purple. . Others draw from a roiling reservoir of anger at a world full of pain. Compared to full-blooded Orcs, Half-orcs are more dexterous, intelligent, and don’t have to deal with the -2 in intelligence. Yet I strongly suggest going to at least barb 6 and take GWM. 5% for 5 spells. Barbarians primary ability is Strength, their saving throw proficiencies are Strength and Constitution, and they have a Hit Dice of 1d12. 9) Path of the Berserker. It is a spell that is cast. Raging while in Wild Shape. 5E barbarians are also adept at taking and mitigating damage. 25K Online. The effects are, in order: Necrotic Burst: Every creature of your choice within 30ft makes a CON save, taking 1d12 damage on a failed save, and the Barbarian also gains 1d12 + level in temporary HP. Given the closeness in 'feel' of 5e to 2e (as opposed to 3, 3. Perhaps you were blessed by a powerful fey creature or marked by a demon. A 5e Guide to the Barbarian + Warlock Multiclass - Barblocks. There are hundreds of magic items out there for you to use in Dungeons and Dragons 5e, and there are more being published every month. Once a creature receives this benefit, that creature can’t receive it. Now you are adding warlock, which wants CHA (especially if you have picked hexblade). 6. Wild Magic for Every Class. Kalashtar are intended for spellcasting characters that use either WIS or CHA as their spellcasting modifier. 8 Path Of Wild Magic BarbarianHomebrew. 5 Players: Air, Earth, Fire, Water, Sound (Probably a Bard)Wild Magic Barbarian : Wild surge (Weapon becomes light and thrown) " Magic infuses one weapon of your choice that you are holding. On top of that the extra ASIs and the fighters abilities. RELATED: How To Build Every Elden Ring Class In D&D The barbarian. Gather your party and venture forth! 1. So, if your stats match the prerequisite (13 INT or WIS), Ritual Caster might be your best bet. ago. 11: Your height changes by 1d6 inches. Half-Orc Barbarian is what I would choose. At 3rd lvl take UA Brute subclass. 14, same thing x1000- Energy Resistance is HELLA. The idea being, this uncivilized meat shield has absorbed some. A barbarian exposed to this realm feels emotions equally as powerfully and magic saturates their body. Charger. ©2023 Wizards. Barbarian 5e Subclasses: Path of Wild Magic (Tasha's Cauldron of Everything)Nerdarchy delves back into the newest D&D player-centric book from Wizards of th. The other side of that is a few of the rolls can be bad. Weed Barbarian - Wild Magic 6/Dreams Druid 2. As the name suggests, this barbarian shares some design space with the Wild Magic sorcerer. Sorcerer: Wild Magic. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One D&D future. Top 1%. Ancestral Guardian – Ancestral Guardians revere their ancestors, using ancestral guardian spirits for aid. Put them together and we get the loose cannon champions of otherworldly. Put them together and we get the loose cannon champions of otherworldly. You gain 1d12 temp HP as well. Eldritch knight would get you the advantages of being a fighter, which is something, but most of the eldritch part would not work in combat. So as stated, a wild soul barbarian can give a willing ally a (random) 1-3rd level spell slot as part of their Bolstering Magic feature at level 6th. Assuming a level 1-12 campaign, you can do a mostly Barb character, use Barb as a secondary class technically but as a "main" class thematically (basically your multi build becomes a new class, hand-crafted by you, where all of their features make. It adds. The path of wild magic is a perfect pair for the barbarian's rage class mechanic. This will generally happen 1 of two ways. barbs are a little hard to multiclass as you cant spell cast while raging. Best Feats for Wild Magic Barbarian 5e. S. Ancestral Guardian – Ancestral Guardians revere their ancestors, using ancestral guardian spirits for aid. Elemental themes lend themselves very well to outsider-centric campaigns and characters, so consider campaigns which take players to the outer planes. Please let me introduce my level 5 Wild Magic Barbarian. Wizarians as stated by others don't really work in standard DND. Equipment. In that case, this barbarian subclass is a strong match. supernatural level of strength. ## Barbarian Subclass ### Path of the Wild Soul (Revised) The realm of the Feywild abounds with beauty, unpredictable emotion, and rampant magic. You can cast a cantrip gained from this trait at will, as normal. at lvl 7, you roll 2d12, at lvl 11 you roll 3d12 and at lvl 14 you roll 4d12. 4) Path of the Giant. Half-orcs might not be as bulky as their full-blooded orc brethren, but if you’re looking to create a character who is stronger and hardier, then the half-orc is your best bet from the core. Players looking to get the most thrills and excitement out of combat in Dungeons and Dragons 5th Edition will find no better option than the barbarian class, which thrives on danger and comes with some incredible options for both dealing damage and taking it. Further linkage between the Sorcerer and the wild magic spell effect. 8) Path of the Battlerager. Guaranteed to piss off your DM. Currently researching Wild Magic Barbarian and it seems that the subclass is a bit lacking compared to some others the barbarian has. It requires you to trigger a wild magic surge and rolling a 0 or 1 on the table iirc, and then you proceed to spontaneously cast random effects from the table for the next minute, which can not be interrupted while raging. Classic (Customized Origin) EEPC : +2 Str, +1 Con, one skill, and damage resistance to cold. Sure you can re-enchant it, but the way the effect activates is up to the DM. Effect. Arriving at level 3 allows you to choose from 8 different Barbarian Primal Paths. The Eladrin is arguably the “original” version of the elf in DnD lore, reflecting elves who never left the Feywild. 3) Path. Any time you have a core mechanic that isn’t deterministic, it presents a challenge because it’s obviously going to be unreliable for you to get the strongest (or even your. How would this work if the barbarian tried to give a level to a warlock who only has 1 level of spells (at 6th level, its 2 3rd level slots)A place to discuss Dungeons & Dragons. . Half-orcs. A behemoth half-human and half-orc, muscles rippling beneath greenish-grey skin. Barbarian's fun is no lower than that of Fighter, Rogue or Ranger. yeah but all the subclasses made for damage scale, you cant tell me that the wild magic is a support or tanking subclass like the ancestral or totem, just because he can give you a weird version of bless or because he MAY give the party +1 AC. If you want to try it I suggest moondruid. dragon. These magic-suffused barbarians walk the Path of Wild Magic. In battle, a Goliath Barbarian wields weapons that seem more like toothpicks in their mighty hands. I love this class for its customizability. Last Updated on January 22, 2023. 1. Implies not a lot of Barb levels. You can look up the wild magic sorcerer subclass and it’ll give you all the info, but the shorthand is that there’s a low chance of a wild magic surge every time you cast a spell of 1st level or higher (1 in 20 chance, specifically). 4 Players: Air, Earth, Fire, Water. Yes you could MC. Other spells use for utility. We discuss the next subclass in the series from Tasha's Cauldron of Everything: the Wild Magic Barbarian! This subclass gets some interesting abilities. GokuKing922 • Artificer • 2 yr. Barbarian Class Details. Add to this the fact that the murderous axe. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U. The Sorcerer and Barbarian Wild Magic tables serve very different purposes. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Path of Wild Magic. . Certain races and ability scores favor the Barbarian class much more than others in the homebrewed D&D 5e ruleset that Baldur’s Gate 3 runs. Each path has a different playstyle, so you’ll have to choose the one that you find interesting, or that fits your character most. RELATED: 15 Best & Underutilized Magic Items In Dungeons & Dragons, Ranked. You don’t need material components for either spell, and you can’t cast them while you’re in direct sunlight, although sunlight has. You will find yourself in the thick of melee, dishing out melee attacks and taking a ton of damage yourself. PF2 is not a DnD 5e clone so there are a lot of concepts that just don't translate directly. laserllama's Alternate Barbarian: Expanded (Update) - A Multitude of Additional Options for the Alternate Barbarian Class including Twenty Savage Exploits, Four Barbaric Feats, and Nine Primal Paths: The Deep, Favored, Inferno, Mutant, Packleader, Reaver, Titan, Warde, and Wyrmblood! PDF in Comments. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Valoruchiha • 3 yr. You can gain advantage on one attack roll, ability check, or saving throw. The Path of Wild Magic subclass has one notable feature that can help party members survive the dangers of the Feywild: the 3rd-level Magical Awareness. And in their hands, they wield a massive weapon, ready to take on any foe. They can swing a greataxe with the force of a falling meteor and pulverize their enemies into mincemeat. When a barbarian who follows this path rages, the barbarian contacts the spirit world and calls on these guardian spirits for aid. Cleric: A single level into Nature cleric can grab the magic stone cantrip and Heavy armor, as well as 1st-level Cleric spells. • 2 yr. For example: Banshee - "Bludgeoning, Piercing, and Slashing from Nonmagical Attacks". Draw a second and place it on the right side of the scales. Size: Medium is the typical size of most races, and is neither good nor bad. I played one in a low level campaign, who took the aberrant dragonmark feat and pretended to be a wizard, wearing the robes and hat, and carrying a "staff" that was a glaive with fabric covering the blade so it looked like a mop. View User Profile. A great package, and very simple to build and play successfully. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and. It does take a while to get to level 10 so you might feel a little weaker at levels 7-9 but the core barbarian features are very strong and that 6th level feature is excellent utility that most barbarians don't have access to. When you would suffer damage from a spell, you can use your reaction to place the hammer in its path. When a D&D barbarian uses their Rage, they can't cast or concentrate on a spell. Str and Con with the Savage Attacks and Relentless Endurance makes the Barbarian a Tank. 5% for 3 spells, ~18. It can also be brought back from the dead with ease, requiring. Front-line warriors who lose none of their power despite channeling random magical effects, the Path of Wild Magic can be hard to predict, but it’s always effective. Barbarian has always been one of the most iconic and straightforward classes in Dungeons and Dragons: Big, strong, and perpetually angry. Wild Magic Sorcerer (10) / Wild Magic Barbarian (3) / Ancients Paladin (7) Your wild magical energies give you resistance to damage from spells like an arcane barrier. So the next roll is a 1 or a 2. Armourer 5/Totem Warrior (Bear) 3. DnD 5e – New Path of Wild Magic Barbarian Handbook. 18. #3 Jan 1, 2022. No you can't. 104; emphasis mine):. Barbarian. Given my name ( Random ), it’s a little surprising how long it took me to get to this subclass, but here we are. Roll a d20 and consult the following table to determine the effect, if any. You don’t need material components for either spell, and you can’t cast them while you’re in direct sunlight, although sunlight has. Path of Wild Magic Multiclass Recommendations Wild Magic Barbarian (3) / Fey Wanderer Ranger (17) The influence of the Fey has instilled you with unstable magic when you become emotional. 2: Misty Step doesn't need to be scaled. No, it would not continue if the enemy leader had chosen to kill you outright (subject to DM interpretation). Only way to do it is to find a good non-concentration buff spell and cast it before raging. Table: Revised Wild Magic Surge d20/d100 1-3/Extreme 4-9/Moderate 10-20/Nuisance 1: A fireball explodes with you at the center. It's a d100 table with 100 entries; while some overlap with the PHB5e's wild surge table, there are at least 50 entries in the 2e table not on the 5e table. This is the class to pick if you want to play a hero who can endure when everything seems impossibly tough. Life in the wild places of the world is fraught with peril: rival tribes, deadly. The Barbarian For some, their rage springs from a communion with fierce animal spirits. . Take tavern brawler. Dungeons & Dragons, D&D,. That d3 doesn't seem like much, but it's an. Each player takes one element, and builds a character around it. This is easily the most random subclass in the fifth edition, making play unpredictable (but hilariously fun. I am suspicious of strangers and expect the worst of them. Path of the Storm Herald. They also removed an option that basically forced all enemies to make a save or have disadvantage om attacks against you. Path of the Beast. Very Rare, head, requires attunement by a barbarian. Wild magic sorcerer is really for players who don't mind rolling with the punches. Roll on this table at the start of each of your turns for the next minute. Given my name ( Random ), it’s a little surprising how long it took me to get to this subclass, but here we are. It is an ability that uses spell slots. Wild Magic Surge table. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. It is possible, as a Wild Magic sorcerer (PHB p. Barbarian. Honestly though, I’d say it isn’t too good overall, but it really depends on your party composition. The various Rune effects and Giant Might ability you can also roleplay as a part of your Barbarian Wild Surge. The Eladrin is arguably the “original” version of the elf in DnD lore, reflecting elves who never left the Feywild. Gods whose portfolios include the Chaos domain – including Selûne, Lolth, Eilistraee, Cyric, Talos, Tymora, Tempus, Umberlee– govern change, chaos, luck, and, war. 1. Updated July 27th by Isaac Williams: Barbarians are one of D&D 5e's most straightforward classes. If you're an elf or half elf Elven Accuracy is absolutely amazing paired with the fact wild sorcerers have advantage pretty. The various Rune effects and Giant Might ability you can also roleplay as a part of your Barbarian Wild Surge. 5% for 5 spells. In summary, what you're going after is very simple and straight forward just by choosing Rune Knight. 2 You are possessed! A Demon inhabits your body and tries to influence you by whispering in your mind how great it would be to commit acts of evil. Don’t forget the advice from the Ranger Handbook. Maybe one does nothing, the other has the player roll on another table I make of 6 alternatives. Perhaps simply holding the sword turns you into a plant for the duration. . That can really help. In some pantheons, a god of this domain rules on. A great package, and very simple to build and play successfully. Barbarians who draw on their ancestral guardians can better fight to protect their tribes. I am looking at the Wild Magic Barbarian's Bolster Magic class feature. Divine Smite will be fun with your Sorcerer spell slots. Honorable Mention: Druid. Bolstering Magic is maybe the best feature they have that scales with proficiency bonus. Equipment. Ibbenese. Each entry in the deck must be a sorcerer spell you know. If you put like a 12 in INT and take arcana proficiency you can be the party’s Wizard lite. BG3 is the third main game in the Baldur's Gate series. Chaos Surge d8 Effect 1 Blood for the Blood God. Vaughan was kidnapped from his tribe at a young age. Each creature of your choice that you can see within 30 feet of you must succeed on a Constitution saving throw or take 1d12 necrotic damage. These are the best DnD Barbarian subclasses 5e, ranked from worst to best: Path of the Berserker. 104; emphasis mine):. You must have a Strength score of 13 or higher in order. roof onto the back of the gargantuan blue. Vaughan was kidnapped from his tribe at a young age. Table of Contents – How to Play Barbarian D&D 5e. As it is random wild magic has no place where their specific effect would shine, like a bear totem's resistance or the zealot's always on extra damage and unkillability. Tier 1 Barbarians. Maybe your skin has moth-like dust that douses magic. acolyte background flaws dnd 5e. My piety sometimes leads me to blindly trust those who profess faith in my god. Maybe you come from a half-orc tribe that trains its most-weave. which naturally can result in all sorts of effects that can be devastating or amusing but harmless. A barbarian exposed to this realm feels emotions equally as powerfully and magic saturates their body. probably wont find one. There are two primal paths detailed in The Player’s Handbook: Path of the Berserker and Path of the Totem Warrior. Path Features: ★★★ Game Design: ★★★★ Fun: ★★★ Versatility: ★★★ Lore & Roleplaying: ★★★★ Path Summary: Your Rages will trigger a random effect based on rolling 1d8. The subclass uses your bonus action and reactions to do it's abilities and gives you 1d6 damage in return. Indeed the Wild Surge table isn't as "wild" as the table of the Wild Magic Sorcerer. by Harry Menear. These areas were thought to have been caused by the titanic battles of the gods during the Time of Troubles. You would be better off just going Beseker barbarian and using the bonus action throw to yeet motherfuckers if you are that attached to throwing. #2 – Path of Wild Magic. Until your rage ends, you are surrounded by multicolored, protective lights; you gain a +1 bonus to AC, and while within 10 feet of you, your allies gain the same bonus. Customizing an NPC. These are the best DnD Barbarian subclasses 5e, ranked from worst to best: Path of the Berserker. 4) Path of the Giant. Oh yeah absolutely, homebrew it if you aren't enjoying it. Fun and smart additions to the game, the friendly Discord of Many Things, and thousands of past submissions to search. It's worth roughly $200 and will go to a lucky someone in the comments! More details in the video/comments (Sponsored By. Tayliern Riftsoul speaks primordial and goblin, has one fog cloud a day which will count toward wild magic surge and tides of chaos. 2- Instead of using the bonus action to teleport, you do so as part of your movement, and the teleport distance increases to 40ft at lvl 7, 50ft at lvl 11 and 60ft at lvl 14. The later subclass festures are also neat but not entirely great. While raging, the Wild Magic Barbarian produces a random magical effect from the Wild Magic surging within them. Built specifically with Barbarian players in mind! The seventh in a series of class specific character sheets. Abilities like Magic Awareness let you sense spells and magic items within 60 feet of you. to the left of their location. Once a creature receives this benefit, that creature can’t. RELATED: How To Build Every Elden Ring Class In D&D The barbarian. Seconded. 2. They were introduced in Volo’s Guide to Monster’s, and while they have existed back to 1st edition DnD, their appearance, lore, and even their height has changed significantly in 5th edition. Wild Magic And Wild Soul Effects are Random and unreliable by nature and do not scale well. This two page character sheet keeps all of your essential character crunch on one sheet and all your character's backstory, traits, allies, and enemies on another. Start with 19 STR / 16 DEX / 16 CON / 10 INT / 12 WIS / 13 CHA. Barbarians primary ability is Strength, their saving throw proficiencies are Strength and Constitution, and they have a Hit Dice of 1d12. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Their wild eyes glint with a ferocity that’s both fearsome and thrilling. Skaugy • 9 mo. Roll a d20 and consult the following table to determine the effect, if any. If your DM leans in to the Wild Magic surges then you can definitely have a lot of fun playing one of these. In this 1d100 wild magic table, I've combined. Gather your party and venture forth!Kalashtar 5e Traits. The massive half-orc let out a blood-. Part of it reads that the barbarian can confer the following benefit: Roll a d3. Then i got hit for 15 damage in one hit, and everyone. r/UnearthedArcana. The envelope contains a letter from an anonymous fan and a chocolate bar. Here is our ranked list of Barbarian Subclasses 5e: #8 – Path of the Berserker. A behemoth half-human and half-orc, muscles rippling beneath greenish-grey skin. Sorcerer: Wild Magic. It’s designed to be friendly to new players, cutting out some of the “bells and whistles” of other character sheets and focusing on a clear and simplified design. Immediately after you cast a [Class] spell of rst level or higher, or hit a challenging enemy with a non-spell attack for the rst time in a round, the DM can have you roll a d20. Luckily, some of the best D&D 5e feats for barbarians help them excel even more at this. A great thematic and mechanical choice for the mobility-focused barbarian. Stealth Octopus. Magic infuses one weapon of your choice that you are holding. The Barbarian. A 5e Guide to the Barbarian + Warlock Multiclass - Barblocks. Their ability to Wild Shape allows them to change their form into. "RPGBOT" Kamstra October 15, 2023. Classic (Default Rules) EEPC : Tailor-made to be a melee monster. If you get to deal damage when hit, take a heavy weapon. Effect. Baldur's Gate III.